The 8 fundamental steps we used to create this new game!
1) CONCEPT DEVELOPMENT (SKETCHES)
We started developing the story and the characters with storyboards and concept art to give us a general understanding of the mood of the world we were going to build, here some few examples below:
We then started to think about the gameplay and inteactions with the environment, always with the help of drawings and sketches:
Thanks to this we were able to see the camera behaviour, the characters movements and all the gameplay basic elements of the final game.
2) PROJECT MANAGEMENT (TRELLO)
We used Trello for this and all our other games.
It’s perfect for organizing the workflow when you have a team of 3 or more people. In our case we were in 6 as you can see in the image below and we divided the work like this:
Fabio Ferrara (Game and concept development, Gameplay programming, 3D modeling, Soundtracks and Sound effects)
We then created the repository for the game files Using SourceTree (SourceTree) with Git is the perfect combination for keep all the project on a server, in order to be able to go back to a previous version of your game (in case you brake something :D)
There are a lot of other solutions here like Github and Perforce (used at Ubisoft studios), but I think for smaller projects SourceTree is the best choice.
4) DEVELOPMENT (UNITY3D)
We then are finally be able to start the development!
The main engine we use for game development is Unity 3D and obviously we used it even for this new project.
I personally would suggest you to develop your games with the engine you used the most. This way you’ll be able to extrapolate the maximum from it and develop the best possibile game.
For the 3D environments modeling we used Maya and blender, while for texturing we used Photoshop and Illustrator.
For the soundtracks we used a keyboard with Cubase with lots of sound libraries (VST virtual instruments) and for the sound effects Audacity and a recorder.
We asked our family and friends to try out our game (with a total of 10 testers).
We started testing right after the Alpha version of the game was completed, it’s very useful to find out if the concept and mechanics are understandable and clear to everyone.
I would suggest to ask casual players for first and then hardcore gamers, this way you’ll hear both sides.
Testing has to be done even after the game is finished (you’ll never really complete your game since every game is improvable!).
6) EARLY ACCESS RELEASE
The early access of the game was released on 27 of July 2016 and sold over 3000 copies during the first month.
It gained a lot of attention since it was even featured on the Steam home page.
The reviews were good with 140 reviews in the first month with 93% of positive reviews.
7) FULL RELEASE
The Game has been fully release on Steam on the 16th of september with over 1000 players playing at the same time!
Use these steps if you just started to develop your first games, since you’ll probably find your own way to manage the development and marketing of your game.
I decided to write this post mortem since if I had all these suggestions the first time I developed a game, I would have spared a lot of time!
Steam is surely a great platform where to publish your game, but I would suggest to publish yours on all the platforms you can (expecially PS4 and Xbox One).
In this game…you’ll figure out what to do. The main goal of this game is actually to commit suicide, but it’s absolutely not meant to make fun of suiciders.
The Way of Life
This exploration game has 3 main characters: a business man, an old man and a child. They find themselves on a road which is apparently the same, but changes upon their perception of reality.