Is your game able to sell well even if despised by critics?

By June 7, 2020Games

Analysis of our game Woodle Tree Adventures and its sequel Woodle Tree 2: Deluxe+

Hel­lo my friends!
In this blog post I would like to ana­lyze our first game, since I think could be an inter­est­ing read for the new game devel­op­ers who are approach­ing to this world.

We devel­oped our first full game “Woo­dle Tree Adven­tures” in 2013 (using the engine Unity3D), even though we were total­ly begin­ners we decid­ed to try any­way and see what kind of game we would be able to devel­op.
The game is now avail­able on all plat­forms (Nin­ten­do Switch, Steam, Xbox One and PS4)

Link to the game (Switch): https://store.steampowered.com/app/299460/Woodle_Tree_Adventures/

(Steam) https://www.nintendo.it/Giochi/Giochi-scaricabili-per-Nintendo-Switch/Woodle-Tree-Adventures-1321276.html

Even though we were pret­ty sat­is­fied of our game, the crit­ics judged us very neg­a­tive­ly, and this image is sure­ly enough to show you what I mean:

A 28 on Meta­crit­ic is a score that could destroy your career (and can knock you down), but over­all even if not per­fect, the game sold hun­dreds of thou­sands of copies and a lot of gamers appre­ci­at­ed play­ing it.
As an exam­ple here are some few images that can show you the appre­ci­a­tion of our fans:

70% on Steam reviews are pos­i­tive with 1420 total reviews

That said, I’m not insin­u­at­ing that you have to ignore the crit­ics and review­ers. You sure­ly have to lis­ten to them, and this is what we did for the sequel of the game Woo­dle Tree 2: Deluxe;
We took as les­son every lit­tle feed­back that we gained from review­ers and tried to make some­thing unique, this helped us infact to reach a 71 on Meta­crit­ic: https://www.metacritic.com/game/xbox-one/woodle-tree-2-deluxe+

(Now avail­able on all plat­forms too): https://www.nintendo.com/games/detail/woodle-tree-2-deluxe-switch/

Dur­ing this time any­way I always won­dered why the first game was so much appre­ci­at­ed by play­ers but not by crit­ics (I still receive mes­sages every­day from fans say­ing that they loved Woo­dle Tree Adventures).

Prob­a­bly the fact is that the game is very sim­ple and many play­ers like sim­plic­i­ty and even though has bugs here and there, many play­ers ignored them after a while.

Or could be the fact that being our first game and hav­ing many defects, many gamers were able to under­stand this while play­ing and even have fun thanks to this fact.

Any­way what I want­ed to tell you if you’re start­ing just now devel­op­ing games is to not take crit­ics to your game as some­thing per­son­al: try to take them for what they are (just opin­ions about your game and not about you) and learn from these.
It’s not easy for devel­op­ers to be able to judge their own game objec­tive­ly after years of work, but it’s sure­ly some­thing that I think needs to be done.

Thank­ful­ly there are many gamers like these that sure­ly will cheer you up and make you under­stand that your work was worth it: