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Suicide Guy — 2 Years after release

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Hel­lo my friends!

We’re delight­ed to announce that 2 years after the release (back in 2017), Sui­cide Guy has become now our most suc­cess­ful game with over 100.000 copies sold on all plat­forms!

Here a pie chart and the copies sold in order of release on every plat­form, we hope this will help oth­er game devel­op­ers as well!

Steam edi­tion 43k

PlaySta­tion 4 edi­tion: 32k copies sold

Nin­ten­do Switch edi­tion: 25k copies sold

Thanks to this, the team is con­stant­ly expand­ing, so you can expect new games of this and new series com­ing out soon!

Woodle Tree Adventures Deluxe on Xbox One available now!

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Hel­lo my friends!
We’re glad to announce that our first game for Xbox One is now avail­able!

You can get it here:

Woo­dle Tree Adven­tures is an old school plat­form game with a catchy and unique art style! Explore a total of 6 worlds and save the lands with the mag­i­cal water drops you’ll find through your jour­ney, bring­ing back peace and bal­ance and final­ly becom­ing the new hero!

Pan European Game Information


The devel­op­ment of the game has been pret­ty dif­fi­cult due to some request from Microsoft in order to fit their stan­dards. It took about 3 months for the con­ver­sion from PC (Steam) to Xbox One.

For exam­ple we had to han­dle the users, achieve­ments to include, gen­er­al opti­miza­tion and a lot of things that were new for us.

I hope you’ll enjoy this deluxe edi­tion, have fun!

Woodle Tree 2: Development Blog

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In this post I would like to talk to you about our next project in devel­op­ment for
Nin­ten­do Switch and PlaySta­tion 4 “Woo­dle Tree 2: Deluxe”.

Pro­vi­so­ry logo

This is actu­al­ly a remake of a game released in 2016 on Steam called “Woo­dle Tree 2: Worlds” (link)

The game was pret­ty suc­cess­ful at his time with over 20.000 copies sold, but we were not able to include all the con­cepts and mechan­ics we want­ed due to time and bud­get lim­it.

Woo­dle Tree 2: Deluxe first screen­shot!

Thanks to the great suc­cess of oth­er games we’ve release in last years (like Sui­cide Guy and more) we now have the bud­get to be able to cre­ate even a greater title!

We start­ed the devel­op­ment of this new ver­sion in June 2018, try­ing to adapt the whole game to Nin­ten­do Switch.
Since it’s an open world plat­former, the effort has been huge con­sid­er­ing the lim­it­ed hard­ware and the fact that our tar­get was to achieve 60 fps.

Here a glimps of the map of the whole game, com­pre­hend­ing over 9 lev­els + new dif­fer­ent plat­form­ing areas:

Con­cept of the World map in Woo­dle Tree 2: Deluxe

The remake we’re try­ing to achieve will com­pre­hend a total redesign with new lev­els, char­ac­ters, new cutscenes, improved game mechan­ics and much more.

We real­ly hope you’ll appre­ci­ate the effort!

We’ve already start­ed to adver­tise the game with a huge feed­back from fans

This is very use­ful since we’re still gath­er­ing feed­back from play­ers, and the game is far from fin­ished.

The game will be released in 2019, I’ll soon update this post inform­ing you on all the new things we’re adding to the game!

New Intro menu

Here mean­while some cool con­cepts from new char­ac­ters and items!

Agile Game Development process for Indies

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Hel­lo my friend!
In this post I would like to talk about the game devel­op­ment process we’ve acu­tal­ly used dur­ing the last years for our games.

To start by, I would sug­gest you to read even the “Agile Game Devel­op­ment with Scrum” book by Clin­ton Kei­th:
Ama­zon link

The process we’re acu­tal­ly using is very sim­i­lar even if it’s applied to a much small­er scale stu­dio (of 5 peo­ple instead of 200).

What is Agile?

Agile is an approach for devel­op­ing prod­ucts using short and fast iter­a­tions.

The ideas is to make small fea­tures for the cur­rent project in small peri­ods of time. In this way the results of each iter­a­tion are used to adjust the project plan: each iter­a­tion is like a short project in itself.

What is SCRUM?

SCURM is an iter­a­tive and incre­men­tal Agile process that pro­duces demon­stra­ble work­ing soft­ware every few days: for exam­ple a build of the project that can actu­al­ly be test­ed.

How Agile can be used for Indie Games?

I think Agile can be real­ly use­ful for indie game stu­dios if used wise­ly:
Since the ini­tial con­cept of a game does nev­er per­fect­ly reflect how the final game will be, I think a Water­fall Devel­op­ment process is use­less in most cas­es.

We usu­al­ly start with the Con­cept of the game and then start the Pre­pro­duc­tion and Pro­to­typ­ing process for test­ing the main mechan­ics of the game.

While we’re still in the Pro­duc­tion process, the Con­cept and Design core of the game can still be mod­i­fied depend­ing on the feed­backs of our testers that are test­ing the first pro­to­types.
If some­thing is not work­ing well in a game mechan­ic, we’re still able to mod­i­fy it with­out great effort from the Pro­gram­mers.

This is just an exam­ple, but this process can be used to every phase of the devel­op­ment: for exam­ple while the Sound Design­er is mak­ing the sound effects of a char­ac­ter and the Ani­ma­tor is mak­ing the ani­ma­tions for it, the Game Design­er can test both and give feed­back on how well the sound effects are linked to the ani­ma­tions.

Per­son­al­ly I think that Con­cept and Design can be mod­i­fied through the entire devel­op­ment process of a game (even in the final Post Pro­duc­tion stages) if this does not change too much the Dead­line Release.

Extended Agile

I think Agile can be even extend­ed while work­ing on mul­ti­ple projects at the same time.
We usu­al­ly devel­op 2 or 3 games at the same time and Agile is real­ly use­ful since some of the ideas, con­cepts and mechan­ics could pop up in the devel­op­ment of a game and can be used even on oth­er projects.

This process can even be use­ful to avoid Depen­den­cies of mem­bers of the team: for exam­ple if a pro­gram­mer is wait­ing for the ani­ma­tions of the main char­ac­ter in order to fin­ish the code for the run mechan­ic, he can mean­while work on oth­er mechan­ics or on anoth­er project.

It’s impor­tant to have a cohe­sive team, since the poten­tial sav­ings in cost for team is lost when time and effort is wast­ed through iter­a­tion delays and depen­den­cies between team mem­bers.

Final Considerations

One of the most inter­est­ing phras­es from the Agile Game Devel­op­ment book refer­ring to the best team Clin­ton worked with is:

“Much of the chem­istry of that team is a mys­tery to me. There does­n’t seem to be a for­mu­la for how such teams can be cre­at­ed, but I’ve found that it’s quite easy to pre­vent such teams from form­ing” - Clin­ton Kei­th

Agile and Scrum are sure­ly some of the things that real­ly can help these kinds of team to form since it allows all the mem­bers of the team to com­mu­ni­cate and have a larg­er view on the project.

Useful Resources:

Suicide Guy — Post Mortem (1 Year later)

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Hel­lo my friend!
We would like to share with you what went right and wrong after our lat­est release Sui­cide Guy in this post mortem, 1 year after its release on Steam



The game dur­ing its first year sold almost 30.000 copies on Steam only (Price 4.99 €)

With a rat­ing of 85/100 on Steam

Here a Pie chart of the sales:




The mar­ket­ing we’ve made is still con­stant, send­ing con­stant updates to the gamers to keep high the inter­est for the game.

The main web­sites where we mar­ket the game were:

1) Face­book

2) Insta­gram

3) Key­mail­er

4) Twit­ter

5) Youtube

6) Newslet­ter Emails

7) Steam (groups, pages etc)

8) Google Ad Words

9) Linkedin

10) Red­dit



The game has been launched even on con­soles (PS4 and Nin­ten­do Switch) sev­er­al months after the Steam release:


Nin­ten­do Switch:


With over 10.000 copies sold on each, but at a high­er price (7.99€)

Meta­crit­ic score on PS4: 70/100

Meta­crit­ic score on Nin­ten­do Switch: 55/100


The rat­ing was low­er on Nin­ten­do Switch main­ly due to per­for­mance issues and long load­ing times




Sui­cide Guy has been in con­stant devel­op­ment with new Updates, bug fix­es and new con­tent

And since the game sold well, we’ve decid­ed to release a new chap­ter of the game called Sleepin’ Deeply on Steam (Soon on Con­sole):


Which sold over 2.000 copies in the first month.




In the end the game release and feed­back from the pub­lic were great and it helped us to con­tin­ue the devel­op­ment of the game.
We’re actu­al­ly work­ing on the Xbox One release and the new chap­ter con­sole release.

Since the game went well we’re actu­al­ly think­ing of new lev­els and chap­ters that we would like to release in the future, so expect new con­tent com­ing soon!


Suicide Guy: Sleepin’ Deeply — New chapter now available!

By | Announce, Games | No Comments

Hel­lo my friends!

I’m glad to announce that the new chap­ter of our game is now avail­able on Steam!

Check it out:

In this new chap­ter of “Sui­cide Guy” you’ll be chal­lenged with even more insane puz­zles, gen­er­at­ed by the sur­re­al dreams of the Guy. You’ll encounter the weird­est of the liv­ing beings as you go deep­er and deep­er into his sub­con­scious. This time to wake him up you’ll need all your skills.

70 On Metacritic from Suicide Guy! (PS4 edition)

By | Announce | No Comments

Hel­lo my friends!

I’m proud to announce that our first PlaySta­tion 4 game “Sui­cide Guy” has now reached a score of 70 on Meta­crit­ic:‑4/suicide-guy

I think this is an out­stand­ing result for us that can help us to con­tin­ue to make new games in the future.

From the bot­tom of our hearts, Thank you for the sup­port dur­ing these years! <3

Suicide Guy now available on PlayStation 4!

By | Announce, Games | No Comments

Hel­lo my friends!

I’m glad to announce that our lat­est game “Sui­cide Guy” is now avial­able for PlaySta­tion 4!
You can dowload it in the PSN Store at:

This is our first game licenced by Sony, and this was a real hon­or for us.
I’ll soon write a thor­ough top­ic about the devel­op­ment on this fan­tas­tic con­sole!

Here the trail­er of the game mean­while:

Woodle Tree Adventures “Deluxe” — Available for Nintendo Switch!

By | Announce, Games | No Comments

Hel­lo my friends!

I’m glad to announce that our first game “Woo­dle Tree Adven­tures” is now avial­able for Nin­ten­do Switch!
You can dowload it in the Nin­ten­do eShop at:


This is our first game licenced by Nin­ten­do, and this was a real hon­or for us.
I’ll soon write a thor­ough top­ic about the devel­op­ment on this fan­tas­tic con­sole!

Here the trail­er of the game mean­while:


Thank you from Chubby Pixel

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Thank you


Hel­lo my friend,

We would like to take a moment to thank every sin­gle gamer that helped us dur­ing our first years of game devel­op­ment.
Game devel­op­ment is real­ly a tough job, but thanks to you and all our fans, we were able to con­tin­ue to immerse our­selves in the devel­op­ment of our ideas and exper­i­men­ta­tion.

In par­tic­u­lar we would like to thank Valve and all the Steam com­mu­ni­ty sup­port­ing us:


Review Experts

Mami­los Club

Opi­um Puls­es

And many more, thank you again!
We will con­tin­ue to make games all thanks to you and to your amaz­ing sup­port.

Game Devel­op­ment for us start­ed back in 2011 and since then we devel­oped a lot of com­plete games and were even able to exper­i­ment with this incred­i­ble medi­um.
Here you can check all the games we were able to pub­lish until now:


What has been done

Our first game was first pub­lished back in 2013 on Desura and Steam:

At first it was just an hob­by for us and we weren’t even think­ing about mak­ing this our full time job.
After a few years thanks to the suc­cess of this game we under­stood that this was becom­ing some­thing spe­cial that peo­ple appre­ci­at­ed.

This lead to us with game exper­i­men­ta­tion: we were able to test new ideas both on Steam and Web brow­er games web­sites like Kon­gre­gate and New­grounds.

Some of these exper­i­ments can be found here:
This was less suc­cess­ful than our first game, but we were able to under­stand what Steam gamers were search­ing for and that some of them had inter­est in our gam­ing exper­i­ments.

Thanks to the suc­cess of our first title we decid­ed to devel­op the sequel Woo­dle Tree 2 (released in 2016).

Even in this new title we tried to exper­i­ment with game­play mechan­ics and inter­ac­tions:
we includ­ed an open world mechan­ic, one of the first of its kind for a plat­former game.
Anoth­er inter­est­ing thing we want­ed to include are spe­cial moves thanks to the only weapon the pro­tag­o­nist has (a leaf).

Here the link to Woo­dle Tree 2: Worlds


Our last but not least game is Sui­cide Guy (released in 2017).
With this title the inten­tion was to cre­ate almost a new genre in the gam­ing field start­ing from the first per­son puz­zle games like Por­tal.

This game had an amaz­ing impact on the Steam com­mu­ni­ty and on youtu­bers with mil­lions of play­ers all around the globe.

The game can be down­loaded here:




The Next Steps

Thanks to our com­mu­ni­ty we are able to con­tin­ue our work, our main objec­tive is still to cre­ate unique games that can open the eyes of its play­ers.

We’re cur­rent­ly work­ing on Nin­ten­do Switch, PS4 and Xbox One con­vert­ing our first game Woo­dle Tree Adven­tures and lat­er even our oth­er games, but don’t wor­ry since Steam is still our main devel­op­ment plat­form.

Stay tuned to see when these games are going to be released in the next months!


A brand new game is in devel­op­ment too, still unan­nounced. We’ll share the details with you soon!



Thank you again for the sup­port you’ve shown to us :)
Chub­by Pix­el