In this March blog post I would like to update you on the new games and improvements we’re working on. We’re excited to show you some new content from our games!
In this new edition, we’ve decided to include a new extra level and more content updates soon to be announced!
-
Meanwhile here a glimpse from the new game we’re working on!
-
Regarding the PlayStation VR the new edition of “Suicide Guy VR” we’re working hard to bring it soon to the PS store.
it took us more time than expected to port the game for the new system, but we’re glad to announce that it will be released even for the new PS5VR Visor edition, coming soon!
The game has been released on July 24th 2020 and sold pretty well considering is a VR game (10.000 copies in the first few months).
Must be said that this was our first big VR title released until now and we didn’t know the market in depth, so it was an interesting experiment for us. (our first game was Heaven Island VRMMOhttps://store.steampowered.com/app/400250/Heaven_Island__VR_MMO/)
Today Suicide Guy VR has 68 reviews with mixed reviews, but this is manly due to problems on certain VR hardware that we found out after the release (we didn’t know there were so many devices that gamers actually use, for example the Cosmos and the Microsoft Mixed Reality)
The game has been developed with the Valve Index and the Oculus Rift devices in mind, and we didn’t know so many gamers actually have many kinds of VR devices. Moreover these devices have all some different controls scheme and hardware characteristics that makes difficult to adjust! So a suggestion I would like to make if you’re approaching to VR development is to have all the necessary hardware development kits.
We’re still working hard on the game in order to make it perfectly compatible for all hardware (Cosmos and Mixed Reality included), so stay tuned for further updates!
Despite these problems, the game has been played by many Youtubers, here some examples!
An interesting thing I noticed is that many of them never played the first non-VR game, so this new edition indeed was a great incentive to try it out and get to know the game.
After all this feedback we’re planning to release the game on Oculus Quest Store and PlayStation VR since we found out that there is a very high interest in VR games, but the problem is that the market is pretty fragmented (check out how many active users has this subreddit for example: https://www.reddit.com/r/PSVR/ )
A problem we already found during the PSVR port is that in order to play VR at its best you need 2 PS Moves (for hands control), but those are not included in the VR headset. This probably makes a lot VR gamers to not have the possibility to play the game at its best with the PS Moves.
November is here and I would like to take the time to let you know which are the new projects we’re working on!
Our latest game release (in July) with Suicide Guy VR (link) performed really well with over 10.000 copies sold on Steam in the first few months! This pushed us to port the game for PlayStation VR and Oculus Store.
The PSVR port is taking us more time than expected, but we’re trying to deliver the game to our fans for December/January, so stay tuned!
Regarding our new game in development, here a video update where you can see a glimpse of gameplay!
We’ll soon share more details, so stay tuned!
The full game will be released for the next Gen Consoles (PS5 and Xbox Series X) + Nintendo Switch and Steam!
Another news for our Nintendo Switch releases: next month (in December), we’ll relese a new game! Stay tuned to find out what it is :)
I would like to write a post about the development and marketing of Suicide Guy and its new chapters. (link)
Even if is a game of 2017 (3 years ago), the game is still selling really well thanks to the constancy of our updates and the marketing we’re making to advertise the new chapters and content that we’re adding to the game.
The game has sold for now a total of over 150.000 copies on all platforms (notice that it includes all the chapters) and is still selling consistently like the previous year without major slowdowns.
You can check this in the pie chart below:
Here a graph taken directly from Steam with the copies sold starting from 2017 to 2020 (of course includes sales and deals). As you can see it seems that the curve goes even up and the interest in the game is still very high.
The curiosity about the game is still increasing probably due to the new VR edition that we’re going to release in few months. (You can join our Discord server here for updates: discord.gg/NZJk9Gr)
I noticed that the interest in VR has never been so high, that is why we’re porting the game for all VR devices and at the same time continuing to add content.
Since the game is still unknown by many players, I’m even testing new marketing strategies, for example posting video updates of the game on Reddit. You can check for example This Post
As you can see the interest in the VR edition of the game is incredibly high, with a lot of players that even played the first game and are eager to try this new VR edition!
This kind of marketing is both creating awareness on the upcoming VR game and helping actual sales of the game already released in 2017.
Here some other post examples that I made to create awareness on the upcoming release:
Personally I have to say that even after years after the first game, I’m still having fun to return to the project and continue it with new content.
Thanks to this, the team is constantly expanding, so you can expect new games of this and new series coming out soon!
Remember that you can grab a copy of the game here if you want:
And here a sneak peek of the logo of Suicide Guy VR coming soon
By using this website you agree to our Privacy Policy AcceptRead More
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.