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Suicide Guy VR

Chubby Pixel new games — March update!

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Hel­lo my friends!

In this March blog post I would like to update you on the new games and improve­ments we’re work­ing on. We’re excit­ed to show you some new con­tent from our games!

first of all:

Woo­dle Deluxe new edi­tion is now avail­able on Steam, you can grab it here!
https://store.steampowered.com/app/1516090/Woodle_Deluxe/

In this new edi­tion, we’ve decid­ed to include a new extra lev­el and more con­tent updates soon to be announced!

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Mean­while here a glimpse from the new game we’re work­ing on!

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Regard­ing the PlaySta­tion VR the new edi­tion of “Sui­cide Guy VR we’re work­ing hard to bring it soon to the PS store.


it took us more time than expect­ed to port the game for the new sys­tem,
but we’re glad to announce that it will be released even for the new PS5 VR Visor edi­tion, com­ing soon!

For Fur­ther updates join our Dis­cord Server:

https://discord.com/invite/chubbypixel

This month some of our Nin­ten­do Switch games are now on sale too!

Sales Sui­cide Guy (-88% off) and Sui­cide Guy Sleepin’ Deeply (-83% off):

Sui­cide Guy: https://www.nintendo.it/Giochi/Giochi-scaricabili-per-Nintendo-Switch/Suicide-Guy-1374572.html

Sleepin’ Deeply: https://www.nintendo.it/Giochi/Giochi-scaricabili-per-Nintendo-Switch/Suicide-Guy-Sleepin-Deeply-1459376.html

Suicide Guy VR Post-Mortem development blog

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Hel­lo my friends!
I would like to take the time to ana­lyze our lat­est game release: Sui­cide Guy VR (Steam link: https://store.steampowered.com/app/1316760/Suicide_Guy_VR/)

The game has been released on July 24th 2020 and sold pret­ty well con­sid­er­ing is a VR game (10.000 copies in the first few months).

Must be said that this was our first big VR title released until now and we did­n’t know the mar­ket in depth, so it was an inter­est­ing exper­i­ment for us. (our first game was Heav­en Island VR MMO https://store.steampowered.com/app/400250/Heaven_Island__VR_MMO/)

Today Sui­cide Guy VR has 68 reviews with mixed reviews, but this is man­ly due to prob­lems on cer­tain VR hard­ware that we found out after the release (we did­n’t know there were so many devices that gamers actu­al­ly use, for exam­ple the Cos­mos and the Microsoft Mixed Reality)

The game has been devel­oped with the Valve Index and the Ocu­lus Rift devices in mind, and we did­n’t know so many gamers actu­al­ly have many kinds of VR devices. More­over these devices have all some dif­fer­ent con­trols scheme and hard­ware char­ac­ter­is­tics that makes dif­fi­cult to adjust! So a sug­ges­tion I would like to make if you’re approach­ing to VR devel­op­ment is to have all the nec­es­sary hard­ware devel­op­ment kits.

We’re still work­ing hard on the game in order to make it per­fect­ly com­pat­i­ble for all hard­ware (Cos­mos and Mixed Real­i­ty includ­ed), so stay tuned for fur­ther updates!

Despite these prob­lems, the game has been played by many Youtu­bers, here some examples!

An inter­est­ing thing I noticed is that many of them nev­er played the first non-VR game, so this new edi­tion indeed was a great incen­tive to try it out and get to know the game.

After all this feed­back we’re plan­ning to release the game on Ocu­lus Quest Store and PlaySta­tion VR since we found out that there is a very high inter­est in VR games, but the prob­lem is that the mar­ket is pret­ty frag­ment­ed (check out how many active users has this sub­red­dit for exam­ple: https://www.reddit.com/r/PSVR/ )

A prob­lem we already found dur­ing the PS VR port is that in order to play VR at its best you need 2 PS Moves (for hands con­trol), but those are not includ­ed in the VR head­set. This prob­a­bly makes a lot VR gamers to not have the pos­si­bil­i­ty to play the game at its best with the PS Moves.

Here a pret­ty inter­est­ing VR hard­ware sales graph: https://www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/
As you can see the “Oth­ers” is still a very per­cent­age, and this does­n’t help the mar­ket fragmentation!

How­ev­er, even if the mar­ket is so var­ied, it is def­i­nite­ly worth work­ing on the best pos­si­ble port.

I’ll soon update this blog post with some con­sid­er­a­tions on these stores as well, so stay tuned!

Chubby Pixel new updates!

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Hel­lo my friends!

Novem­ber is here and I would like to take the time to let you know which are the new projects we’re work­ing on!

Our lat­est game release (in July) with Sui­cide Guy VR (link) per­formed real­ly well with over 10.000 copies sold on Steam in the first few months! This pushed us to port the game for PlaySta­tion VR and Ocu­lus Store.

The PS VR port is tak­ing us more time than expect­ed, but we’re try­ing to deliv­er the game to our fans for December/January, so stay tuned!

Regard­ing our new game in devel­op­ment, here a video update where you can see a glimpse of gameplay!

We’ll soon share more details, so stay tuned!

The full game will be released for the next Gen Con­soles (PS5 and Xbox Series X) + Nin­ten­do Switch and Steam!

Anoth­er news for our Nin­ten­do Switch releas­es: next month (in Decem­ber), we’ll relese a new game!
Stay tuned to find out what it is :)

Have a great Week,
Chub­by Pixel

Suicide Guy a port-mortem 3 years after release

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Hel­lo my friends!

I would like to write a post about the devel­op­ment and mar­ket­ing of Sui­cide Guy and its new chap­ters. (link)

Even if is a game of 2017 (3 years ago), the game is still sell­ing real­ly well thanks to the con­stan­cy of our updates and the mar­ket­ing we’re mak­ing to adver­tise the new chap­ters and con­tent that we’re adding to the game.

The game has sold for now a total of over 150.000 copies on all plat­forms (notice that it includes all the chap­ters) and is still sell­ing con­sis­tent­ly like the pre­vi­ous year with­out major slow­downs.

You can check this in the pie chart below:

Here a graph tak­en direct­ly from Steam with the copies sold start­ing from 2017 to 2020 (of course includes sales and deals). As you can see it seems that the curve goes even up and the inter­est in the game is still very high.

The curios­i­ty about the game is still increas­ing prob­a­bly due to the new VR edi­tion that we’re going to release in few months.
(You can join our Dis­cord serv­er here for updates: discord.gg/NZJk9Gr)

I noticed that the inter­est in VR has nev­er been so high, that is why we’re port­ing the game for all VR devices and at the same time con­tin­u­ing to add content.

Since the game is still unknown by many play­ers, I’m even test­ing new mar­ket­ing strate­gies, for exam­ple post­ing video updates of the game on Red­dit. You can check for exam­ple This Post

As you can see the inter­est in the VR edi­tion of the game is incred­i­bly high, with a lot of play­ers that even played the first game and are eager to try this new VR edition!

This kind of mar­ket­ing is both cre­at­ing aware­ness on the upcom­ing VR game and help­ing actu­al sales of the game already released in 2017.

Here some oth­er post exam­ples that I made to cre­ate aware­ness on the upcom­ing release:

Per­son­al­ly I have to say that even after years after the first game, I’m still hav­ing fun to return to the project and con­tin­ue it with new content.

Thanks to this, the team is con­stant­ly expand­ing, so you can expect new games of this and new series com­ing out soon!

Remem­ber that you can grab a copy of the game here if you want:

And here a sneak peek of the logo of Sui­cide Guy VR com­ing soon