Suicide Guy VR Deluxe (PlayStation VR2) — Post-mortem!

By January 16, 2024Announce, Games

Hel­lo my friends!
In this blog post I would like to write about the devel­op­ment and the post-release of our lat­est game, “Sui­cide Guy VR Deluxe” (PSVR2).
What went wrong and what went right? Is it worth to devel­op for PlaySta­tion VR2? Here you’ll find the answers!

Mean­while, here the game link!

I can start by say­ing that it is cer­tain­ly a new plat­form on which it is com­mer­cial­ly worth devel­op­ing, since in just a month we already passed the 10.000 units sold of our VR game, and went on top 20 (PSVR2) games on the store for few days. (The launch dur­ing the Christ­mas peri­od and the few titles present on the store, cer­tain­ly helped sales)

Regard­ing costs and devel­op­ment times, how­ev­er, has been very com­plex, giv­en that it took much longer than expect­ed for the launch (about 8 months of devel­op­ment, while we had only pre­dict­ed 3).
The game (non Deluxe edi­tion) has been already released on PSVR1 a few years ago and the port for PSVR2 required chang­ing a lot of things which ini­tial­ly we did­n’t expect.

For exam­ple, we had to improve many aspects of the game such as the frame rate and the qual­i­ty of inter­ac­tions in order for the title to be accept­ed for pub­li­ca­tion on the PlaySta­tion Store.

PSVR1 game link:

The game has already been released on all major VR stores like Steam and Ocu­lus Store.
It is cer­tain­ly the store where it has per­formed best in terms of sales num­bers so far, but also the most dif­fi­cult to pub­lish on.

Anoth­er very inter­est­ing aspect is the com­mu­ni­ty, with so many active play­ers inter­est­ed in try­ing new game expe­ri­ences for PSVR2.
In fact, we have had a large amount of play­ers writ­ing to us for feed­back and improve­ments to the game and who keep ask­ing us for updates on the game.

Steam Link:

Thanks to this, we are con­tin­u­ing to work on new patch­es for the game (released the first one a few days ago) to fix bugs and new addi­tion­al con­tent.

Regard­ing the dif­fer­ence between PSVR1 and PSVR2: devel­op­ment on the PlaySta­tion VR2 is cer­tain­ly slight­ly more sim­pli­fied if your game has com­plex object inter­ac­tion mechan­ics and you also have the advan­tage of hav­ing more mem­o­ry resources being playable on PS5.

In con­clu­sion it was def­i­nite­ly worth the effort and we will see what the future of VR holds: If the game will con­tin­ue to sell well and if we are lucky enough to also have a PSVR3 head­set soon­er or later!

We’ll con­tin­ue to keep you updat­ed on the devel­op­ment and store per­for­mance of the game which has­n’t actu­al­ly end­ed yet.