Hello my friends!
In this blog post, I’d like to share the journey behind our latest game, set to launch this September after five years of development!
Game Link: https://store.steampowered.com/app/3499550/Mai_Child_of_Ages
GAME DEVELOPMENT STORY
The development of the game began in 2020.
At the time, the world was entering a period of great uncertainty, but for us, it marked the beginning of a journey. We wanted to craft a unique gameplay experience centered around the concept of Time—not just as a narrative device, but as the very foundation of the game’s mechanics. We aimed to build a world where time could be bent by the player, all while delivering a story that felt immersive.
From the start, the scale of the project felt overwhelming.
We were just a small, passionate team of five developers—each wearing multiple hats—juggling everything from design and programming to writing and art. Creating a world that spanned multiple timelines, each with its own rules, logic, and visual identity, was no easy feat. We knew we were aiming too high for our resources—but the challenge fueled our motivation.

Our biggest design challenge was coherence.
We needed to ensure that the transition between timelines wasn’t just a gimmick, but a core part of the gameplay and story. Every object, character, and environment had to respond meaningfully to the change of time. Creating systems that allowed the protagonist, Mai, to influence both the past and the present—resulting in ripple effects across the world—was incredibly complex from both a technical and narrative perspective.
And yet, with time, iteration, and an unwavering passion for innovation,
the game began to take shape. We crafted environments that changed dynamically depending on the era, puzzles that challenged players’ perception of causality, and a progression system that rewarded experimentation. Mai’s journey through time became more than a plot device—it became the heart of the entire experience.
We truly believe that what we’ve created is something special: an engaging adventure that invites players not just to explore a world, but to reshape it.

INSPIRATION AND CURIOSITIES
The inspiration and core idea for the game stem from classic titles of the past—especially the Zelda series—but also from more modern games like Journey and Nier Automata. We set out to blend various gameplay styles to craft a unique world with original, never-before-seen mechanics.
The story revolves around the connections between past, present, and future, and how each can influence the others.
In addition to the main protagonist, players will also take control of a second character, unveiling new layers of the narrative from an alternate perspective.
The protagonist, Mai, will be guided on her journey by an ancient, long-forgotten civilization—a reminder of how vital the past can be, even when it is often overlooked.
After five years of development, we truly believe the result is something special—an experience that will keep players engaged for countless hours!
Discover a possible future where humanity is nearly extinct, following the Last Great War — the most devastating of all. The ability to alter the flow of time may be the only way to change the fate of the world.
This is a game where Time itself takes center stage, blurring the line between illusion and reality — and revealing how it can be shaped and reshaped.
The main story offers around 20 hours of gameplay, but due to the complexity of puzzles and challenges, the actual playtime will depend on each player’s skills. If things get tough, players can team up with friends thanks to the Coop Mode.
Beyond the main adventure, the game also includes optional challenges and side dungeons designed to test even the most experienced players. And there’s more — several free DLCs are already in development, bringing new story chapters and dungeons to expand your journey even further!


