Hello my friends! In this blog post I would like to write about the development and the post-release of our latest game, “Suicide Guy VR Deluxe” (PSVR2). What went wrong and what went right? Is it worth to develop for PlayStation VR2? Here you’ll find the answers!
I can start by saying that it is certainly a new platform on which it is commercially worth developing, since in just a month we already passed the 10.000 units sold of our VR game, and went on top 20 (PSVR2) games on the store for few days. (The launch during the Christmas period and the few titles present on the store, certainly helped sales)
Regarding costs and development times, however, has been very complex, given that it took much longer than expected for the launch (about 8 months of development, while we had only predicted 3). The game (non Deluxe edition) has been already released on PSVR1 a few years ago and the port for PSVR2 required changing a lot of things which initially we didn’t expect.
For example, we had to improve many aspects of the game such as the frame rate and the quality of interactions in order for the title to be accepted for publication on the PlayStation Store.
The game has already been released on all major VR stores like Steam and Oculus Store. It is certainly the store where it has performed best in terms of sales numbers so far, but also the most difficult to publish on.
Another very interesting aspect is the community, with so many active players interested in trying new game experiences for PSVR2. In fact, we have had a large amount of players writing to us for feedback and improvements to the game and who keep asking us for updates on the game.
Thanks to this, we are continuing to work on new patches for the game (released the first one a few days ago) to fix bugs and new additional content.
Regarding the difference between PSVR1 and PSVR2: development on the PlayStation VR2 is certainly slightly more simplified if your game has complex object interaction mechanics and you also have the advantage of having more memory resources being playable on PS5.
In conclusion it was definitely worth the effort and we will see what the future of VR holds: If the game will continue to sell well and if we are lucky enough to also have a PSVR3 headset sooner or later!
We’ll continue to keep you updated on the development and store performance of the game which hasn’t actually ended yet.
Experience it and find out the new custom levels that take full advantage of Virtual Reality. Will your heart be able to take all these deaths at once?
A first person puzzle game like no other where you’ll have to find the way out of your own dreams using objects and tools that you’ll obtain during the nap.
Play this super immersive experience with your PSVR2 Device.
Features:
- New awesome levels that take full advantage of VR devices
- Full body locomotion in Virtual Reality
- Total physics control of all items
- New incredible moves: be able to pick up items, throw them, activate mechanisms and even burp.
- Driving System redesigned for VR
- Teleport movement style extra option (if your stomach can’t take it)
- An important mission to accomplish (again)
What Does the new Deluxe edition includes?
- Graphics and performance improvements
- Fully adapted for PlayStation VR2 devices
- Improved comfort for VR
WARNING: this game is VR only In addition, PlayStation VR2 Device is required.
In this blog post I would like to write about the importance of building a solid team from the start of your journey and how this helped us to publish new games every year without interruptions during the last 10 years.
The fundamental aspect for our company is that in the last 10 years the core team has never changed and that all the new members added and trained to work on the new games have never been replaced.
Another key element that I think led to our company success is that we tend to place more importance on the well-being of individual team members than on the projects themselves.
Of course that doesn’t mean that we neglect our projects, but if there are any difficulties during development, we try to meet the needs of the team.
Time in game development is also a fundamental aspect: being able to release a new game in a short time is essential in today’s market. If you keep changing team members, I think it’s impossible to meet the games release times given that even new members will have to adapt to the company’s workflow and obtain all the necessary skills for every new project.
As an example, one of our most successful games of the past year “Suicide Guy VR” for PlayStation VR, had a development time of just 6 months. This wouldn’t have been possible without a solid team that worked already on the non VR edition.
the short development time certainly helped the game to be released in the best period and able to sell tens of thousands of copies in few months.
In short, the secret key is: bringing together an amazing group of people towards a common goal. This of course takes time but in the long term is totally worth it.
I hope this blog post will help you building a better team! For more infos you can visit our website with all our games at: www.chubbypixel.com
Hello my friends! In this blog post I would like to write about our game development journey experience during the last 10 years in the gaming field started with small games projects developed by just 2 person to a company with over 15 developers involved! For more infos you can visit our website with all our games at: www.chubbypixel.com
Our first game Woodle Tree Adventures released in 2013 for PC was quite a successful release, especially after the console release few years later.
In the meantime we continued to develop B2B games (Business to Business) for many companies and brands. Only after a few years we’ve been able to start to develop onlyB2C (Business to Consumer) and to expand the team only through this business.
In 2016 we decided to expand the team thanks to successful games like Suicide Guy, Suicide Guy: Sleepin’ Deeply and Woodle Tree 2: Deluxe released for all consoles and PC
After the incredible and unexpected success of our new games, we decided to continuously expand the team and move the first steps into the Virtual Reality field, releasing our first VR game Suicide Guy VR for PlayStation VR, Steam and Oculus in 2020. Despite the niche market, the game was a great success and helped us to continue our Journey
In 2020 and 2021 we started to develop and convert our games for the Mobile market(iOS and Android). Since the games were already very famous, this helped a lot the mobile releases, with thousands of copies sold in the first weeks.
The team is now complete and we’re focusing on our next adventure game releasing it soon and a new PlayStation VR2 game, stay tuned! Thank you for the attention, I hope this post can help other developers to find their way too!
A first person puzzle game like no other where you’ll have to find the way out of your own dreams using objects and tools that you’ll obtain during your nap.
Play this super immersive experience, now compatible with all VR devices (Oculus Quest, Valve Index, HTC Vive and Oculus Rift)
Hello my friends! In this blog post I would like to talk about our team, now composed of 6 members.
In the past months we’ve been busy scaling up the team and our projects finding new key figures that will help us to make even better games!
-
After years of hard work now the team is composed of:
(1) game designer
(2) gameplay programmers
(1) sound effect and soundtrack designer
(1) 3d artist
(1) 2d artist
-
I think the key aspect to be able to build up a team like this, starting as solo developer, has been to continuously scale up the game projects, gathering more funds from one project to the next.
Since we’re still searching for figures to join our team, if you would like to work (or collaborate with us), please send your CV and portfolio at: info@chubbypixel.com
By using this website you agree to our Privacy Policy AcceptRead More
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.